Charette 1

Mind Mapping;








Physio Attatchment

This design doubles as a stool. It has a removable backrest and adjustable legs for customization.



This design features an adjustable backrest with extra lumbar support as well as a padded seat that is contoured to fit and eliminates sharpe edges. It also includes a foot rest and drawing pannels.


Physco/Socio Attatchment


This design incorporates drawing panels and a movable photo frame panel to capture moments and memories to be shared with friends and fmaily during events like dinners and parties.



This design incorporates the chair as a canvas and allows the user to add their own personal touch to the chair. It creates a connection with the chair on a personal level. By ikea supplying paint and decal kits with the purchase it becomes easy to personalise your own chair. It also features a larger backrest and a foot rest for increased comfort.

Final Design;










Our final design uses a combination of both physical and physco/socio elements in creating a product that is both physically comfortable but also connects with the user in a deeper way. The use of a larger padded backrest, seat base and the addition of a foot rest makes the chair a pleasure to sit on. We also added feet extension wedges so that the user sits into the chair on an angle, not on top of it. It also has a hidden storage feature for use during special occasions or storage for general purposes such as cutlery, homework or books.



I wouldnt say this design task challenged my design thinking, but it certainly opened my eyes a little more to the importance of promoting long term satisfaction in a product, product attatchment and product endurance. As a designer, you hope that your product will last as long as possible in the possession of the user and not replaced or simply thrown out.

I feel that designing beyond the original product was a great creative exercise for design. It was like the chair was the canvas and we were the artists. With little limitations and plenty of opportunity for immaginative design it became a fun and useful process. We were able to make the original product connect with the user in a multitude of different ways, essentially creating a brand new product.

The collaborative problem solving activity was good. It enabled us to get a variety of different ideas on to the table during brainstorming. It was very interesting to see where the people's imaginations and creative thoughts were taking them and seeing how familiar or different your path was.

If i was to design a piece of furniture from scratch i would look deeply into how it was going to connect with the user on different levels in order to ensure a long product life in their home. I would want to design it so that the user couldnt possibly throw it away, something with a personal or sentimental value with the owner. It would be a product of great quality, but also practical in manufacture as well as use.

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